PvP !

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Re: PvP !

Mesajde Asky » 21 Aug 2011, 00:05

diferenta de racials in gw2 este destul de majora, dar balansu ce il fac ei pt pvp ii simplu. raciale in pvp nu pot fii folosite, singuru avantaj cel il are o rasa fata de alta este vizuala nimic mai mult :P, iar asta face din gw2 un esport adevarat considerand ca deja a fost anuntat in gamescon ca multe skiluri vor avea o versiune pvp si una pve exact ca si in gw1
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Re: PvP !

Mesajde Nasty » 21 Aug 2011, 01:11

Cronos scrie:
Well yeah, racials devin cateodata usor imba in PvP, singura chestie la care il inteleg pe Nasty e ca si mie imi place sinergismul si anumite combinatii, dar e usor de inteles ca daca ai un racial care avantajeaza Elementalistul sa zicem, ai vedea Ele numai cu rasa aia...so yeah..no bear form :(
BTW Tudy, gg dinou cu Total Biscuit :mrgreen:

LE: Ati vazut ce mic e rechargul la healul de la Asura Ranger ? 5,6 k heal w00t ?


Intradevar, nu am fost destul de explicit. Nu ma refeream la gear, la WoW (God forbid, no!) sau la racial-uri care favoreaza o profesie. Ma refeream strict la rasa. Din punctul meu de vedere, rasa nu mai are niciun sens in cazul de fata. Cu ce e mai diferit de GW 1 atunci? (ok... aici e discutabil din punct de vedere al noilor mecanici) De ce nu implementeaza niste skills sau ceva traits care favorizeaza diferite strategii gen "rock, paper, scissors"? O logica "clockwise" care este in acelasi timp si counter si easy countered? Doar o idee... un lucru care diversifica build-ruile fara sa le distruga sau sa le faca imba. Consider ca ar trebui sa-i dea sens rasei in Structured PvP, cat de putin, dar sa fie ceva acolo... really. :D
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Re: PvP !

Mesajde Asky » 21 Aug 2011, 01:33

orice raciala permisa in pvp o sa fie adaugata la metagame, unde fiecare milimetru conteaza, pentru un adevarat esport singura diferenta intre echipe trebuie sa fie echipa insine si cum se prepara dinainte, daca ar exista rasiale in pvp gen wow.. Human free trinket (cel de undead nu scoate tot precum cel de human iar ambele au shared cd cu trinketu de pvp) debalanseaza instant jocu, iar grupele de meta nu iti vor accepta decat caractere ce sunt Favor of the Month. Transformand un joc de unde per moment conteaza cum joci, in unul care te forteaza sa joci o anumita clasa cu un anumit build de o anumita rasa pentru a fii competitiv.
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Re: PvP !

Mesajde Nasty » 21 Aug 2011, 01:55

Asky scrie:
Transformand un joc de unde per moment conteaza cum joci, in unul care te forteaza sa joci o anumita clasa cu un anumit build de o anumita rasa pentru a fii competitiv.


Tocmai de asta m-am referit la o strategie gen "rock, paper, scissors". Eu inteleg ca totul va fi bazat pe player skill... dar vor exista si variatii de build-uri pana la urma, care este un factor decisiv. Iar daca vine vorba de skill, nu poti obliga 2 echipe sa joace acelasi build just for the sake of skill play. De ce sa nu iei in calcul si timpul? Racials skills care sunt de folos in mid game, sa zicem si useless in lategame.

Vorbesc de diversitate. Mi greu sa cred ca este imposibil de implementat. Greu? Da, dar va adauga complexitate, durabilitate (daca va fi implementat bine) si calitate jocului.
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Re: PvP !

Mesajde Asky » 21 Aug 2011, 02:12

complexitate oricum exista destul, fiind capabili de creea builds in zeci de mii de combinatii, dar exista si riscul de a distruge complet diversitatea adaugand prea mult, exemplu, in pvp vezi un fireball ca vine spre tine, te feresti stiind ce face fara a vedea de unde vine, dar acel fireball este legat cu o rasiala ce il face inevitabil. Dupa parerea mea prea mult strica iar rasiale combinate cu deja abundentul numar de skills pot transforma pvpu dintr-un joc de skill in unul de noroc, findca nu tot timpul vei putea vedea de unde vine ce si de la cine, doar ca vine
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Re: PvP !

Mesajde Tudy » 21 Aug 2011, 07:32

Cum spuneam, dacă racials sau uber leet gear sunt importante pentru tine, joci WvWvW. Structured PvP se vrea a fi cu adevărat competitiv, motiv pentru care nu ar trebui să conteze rasa/profesia aleasă sau gear-ul, ci doar personal skill.

Prea multă complexitate strică. Uită-te la WoW: un MMO de 6 ani în care nici acum nu poti zice că au ajuns să obțină balance în PvP, motiv pentru care WoW nu va deveni niciodată un e-sport, pentru simplul motiv că racials și gear contează în PvP.
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Re: PvP !

Mesajde Tudy » 21 Aug 2011, 08:03

PvP interview with Jon Peters
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Re: PvP !

Mesajde Tudy » 21 Aug 2011, 12:28

Lets Talk PvP | NCsoftWest
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Re: PvP !

Mesajde Nasty » 21 Aug 2011, 20:31

Tudy scrie:
Cum spuneam, dacă racials sau uber leet gear sunt importante pentru tine, joci WvWvW. Structured PvP se vrea a fi cu adevărat competitiv, motiv pentru care nu ar trebui să conteze rasa/profesia aleasă sau gear-ul, ci doar personal skill.

Prea multă complexitate strică. Uită-te la WoW: un MMO de 6 ani în care nici acum nu poti zice că au ajuns să obțină balance în PvP, motiv pentru care WoW nu va deveni niciodată un e-sport, pentru simplul motiv că racials și gear contează în PvP.


Ar fi o greseala daca as astepta GW2 pentru gear... nu cred ca am mentionat vreodata de asa ceva in discutia asta, la fel cu nu am facut referinta la WoW. Nici macar nu pot zice ca am jucat WoW. :D Am ramas doar surprins ca rasa nu are sens in niciun fel in structured PvP, iar cand m-am referit la complexitate, m-am referit la variabile.

Poate am asteptari prea mari. :twisted: Still, I want a balanced game over anything else. :mrgreen:
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Re: PvP !

Mesajde Tudy » 21 Aug 2011, 21:36

Rasa va avea sens în WvWvW :)

Dacă racials sau gear ar conta în Structured PvP, atunci nu i-am mai putea zice ”balanced” din start.
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Re: PvP !

Mesajde Tudy » 23 Aug 2011, 08:13

GamesCom - PvP Walkthrough | GuildMag
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Re: GW2 @ PAX Prime 2011

Mesajde Tudy » 27 Aug 2011, 07:37

Guild Wars 2 - Dev PvP interview


Guild Wars 2 Developer Tournament - PAX2011 - PvP Match 2 (Direct Recording)


Guild Wars 2 Developer Tournament - PAX2011 - PvP Match 3 (semi-final) (Direct Recording)


Guild Wars 2 Developer Tournament - PAX2011 - PvP Match 4 (Final) (Direct Recording)
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Re: PvP !

Mesajde Tudy » 28 Aug 2011, 15:16

Guild Wars 2 Developer Tournament - PAX2011 - PvP Match 5 (Direct Recording) | montanax


Guild Wars 2 Developer Tournament - PAX2011 - PvP Match 6 (Direct Recording) | montanax


Guild Wars 2 Developer Tournament - PAX2011 - PvP Match 7 (Direct Recording) | montanax


Guild Wars 2 Developer Tournament - PAX2011 - PvP Match 8 (Direct Recording) | montanax
[youtube]http://youtu.be/PSkYZRAnydA[/youtube]
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Re: PvP !

Mesajde Tigros » 31 Aug 2011, 10:24

Jaden Stone scrie:
The game has a lot more to it than I had originally gave it credit for. This was the first time I've seen the potential for the format to actually be competitive and gave me a glimmer of hope that this game will be great. That being said, it's not there yet. The game lacks a few things right now and the first would be meaningful choice. Right now there isn't enough build customization and specialization in the game for me to see an ever evolving metagame to keep the playerbase interested for the long haul. The next issue I have is a lot of the skills are very basic in design and don't have any real play besides damage, bigger damage, area damage. The good news is that these two issues are being addressed in the trait system and cross class combination system. They said over 100 skill combinations were looking to be implemented and the newly designed trait system would give some much needed choice in customization and specialization to allow players to create personal roles in builds. The trait system will hopefully bring a lot of the GW1 feeling into the sequel and I'm really looking forward to the announcement and to see how they plan to approach it.

The next Issue I have is comeback potential. It seems really hard to mount a comeback right now, whereas in GW1 I felt as long as I were still in the game there was the potential to win at any disadvantage. When a team is at 400 points and I'm at 250 it feels like an uncrossable gap with no hope of victory. They seem to know this is a bit of an issue and seemed confident that by launch it wont be as big of an issue.

The cap point mechanics are actually really well done. The way it works is that points are really easy to neutralize, takes about 2 seconds. once neutralized no team is scoring from that point. To take it into your control it's about 20 seconds solo to start scoring from it. If even one enemy is in the capture radius, progress stops in the capture. Even if you have 5 people at the point, one person can halt progress. It brings in a lot of play of choosing when to make a point neutral and run away, when to try to hold against large numbers to slow the enemy team, how to use smart knockbacks and CC against overwhelming odds, and what fights to avoid.

I also really like the weapon system. The 10 second cooldown between swapping weapons has a lot of play to it and brings a nice flow to combat. You're never build down against another player and making the right decisions on opening engagement is crucial. Catching people in the wrong swap and also juking people into a bad swap has a lot of play to it. I really like the weapon skill system right now.

Elites are something I'm up in the air about right now. Game 3 against the devs I wasted my elite stupidly twice and it really hurt not having back at key times. This is what they were wanting from the system and I'll admit it is an interesting mechanic and a meaningful choice in the games. It's just having a skill I can only use 1-3 times a match feels like a waste of a slot, I'd prefer a more active skill that isnt as powerful that I can use more than a few times. All that said, it's not a bad thing to take from the dota games Ults and there is a lot of play to it and meaningful choices of use and how to play around someone using it.

The trebuchet was a game changer. In our match vs the devs they were communicating in advance where to line up the shots and choosing to fight with a numerical disadvantage in those spots and still win those fights. That let to them not only winning points with a man down, but outnumbering us at other points. They kept their necro at the treb, who spawned a minion army and has a ton of health, so it was really hard to 1v1 him and win. We needed to try to deny this from happening and we just did not dedicate enough effort to it. It really is a point of interest that cannot be ignored and has a lot of thought about when one needs to deny it, prevent repairs to it, and use it yourself.

The classes and class specific mechanics feel pretty solid. I played ELE for those matches but have had hands on all the other classes and know them well. I really like the attunement system and access to 20 skills from my weapon set, flowing through the attunements and making the right choices of what to cast felt really good. Spamming skills will not win you the game, you have to make fast choices and come up with some core combos through your 4 lines and keep track of your recharges to prevent a bad swap. It's actually pretty interesting. The necro is probably my next favorite mechanic. Death shroud has a lot of play, it basically functions as a second health bar and has good damage and utility skills attached as well. The necro already has a ton of health, 25000, and with the death shroud even more. It can be used to prevent bigger spikes of damage by swapping to it, then fill it back up slowly with other skills/ deaths around you. The engineer needs a bit of work in terms of his unique mechanic as it seems a bit shallow and the kits (besides flamethrower) are a little sub par.

so all in all, the game actually is pretty good despite being capture points. There is a lot more depth and strategy then I had originally thought and a lot of interesting play. The game is not there yet but it has the potential to get there. I'm really looking forward to the trait system and combo system, and arena net has shown that they will make dramatic changes if they find they just aren't happy with it.


PS Jaden este un membru al Rebel Rising [rawr], ghilda din GW1 cu cele mai multe gold capes (monthly gvg tournaments) castigate si a jucat la PAX impotriva echipei ANet. Post-ul lui provine de pe teamquitter.com.
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Re: PvP !

Mesajde Tigros » 23 Sep 2011, 13:34

Izzy vorbeste despre GW2 PvP:

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Re: PvP !

Mesajde Tudy » 30 Sep 2011, 08:26

Izzy detaliază build-urile jucate de echipa ArenaNet la GamesCom și PAX:

http://guildwars2pvp.com/2011/09/team-a ... vp-builds/

Excelentă lectura! ;)
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Re: PvP !

Mesajde Tudy » 03 Oct 2011, 02:21

Tyria Talk - Episode 9, PvP
The various modes of PvP found in Guild Wars 2. Competitive PvP, Tournaments, World vs. World and more!
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Re: PvP !

Mesajde Tudy » 07 Oct 2011, 19:05

Team ArenaNet Interview | Part 1 – Jon Peters
http://guildwars2pvp.com/2011/10/team-a ... on-peters/
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Re: PvP !

Mesajde Tudy » 12 Oct 2011, 17:53

Team ArenaNet Interview | Part 2 – John Corpening
http://guildwars2pvp.com/2011/10/team-a ... corpening/
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Re: PvP !

Mesajde Tudy » 14 Noi 2011, 12:15

PvP de la G*Star:

Part 1


Part 2


Part 3


Part 4


Part 5


Part 6
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