Coming Soon To WvW (Wintersday update)

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Coming Soon To WvW (Wintersday update)

Mesajde Haya » 11 Dec 2012, 09:52

Wintersday is coming and along with all the other goodies there will be a few updates to WvW. Some of these changes are the result of forum feedback while others are part of our longer term plans for WvW. Here’s a quick preview of what WvW will get for Wintersday:

Advance notification of new builds
In order to allow WvW players to make good decions about siege placement, assault timing, etc. we’re adding a new build pre-announcement. This will be in the form of a message broadcast to all players some time before the current build expires. Because this notification is tied to one of the final steps in our build process, and those final steps take a variable amount of time, we won’t be able to say exactly when the current build will expire. Instead, the message will provide a window of time in which the new build will become available.

Alt+F4 is no escape
If someone that you’re fighting disconnects during combat (via Alt+F4, killing the client process, etc.) their character will be instantly killed, death penalties will be applied, and XP & loot will be handed out as usual.

No more insta-build walls & gates
Destroyed walls and gates will now rebuild when they reach 10% health rather than on the very first repair. This means that when attackers down a wall or gate defenders won’t be able to instantly rebuild it. Walls and gates which are destroyed can still be damaged if they have any health.

Breakout events
We’ve added a new event type to WvW called Breakout events which trigger when one or more teams have been pushed completely out of a map. They’re designed both to help players break out of severly camped portal keeps and to provide assistance in establishing a foothold in each map. Here’s what designer Matt Witter has to say about them:

Break Out Events are special WvW events that will happen when a team has lost control of all defensive structures, not counting supply camps. An NPC commander will appear in the team’s start area and an event will start that prompts players to gather around. Once enough players are in the commander’s presence he will summon his trusty dolyak to give all allies in the area full supply. He will then lead the charge to the nearby objective and give players protection and assist with building siege to assault the objective with. Those benefits, along with a defensive boon that he applies to all nearby allies, makes the attacking players a force to be reckoned with. Defenders will have their work cut out for them, as once the gate or wall piece is destroyed the commander will move to the tower lord inside and attack anyone in his path.

These changes are just a small part of what the WvW team has been up to lately. As you may have already heard, we’re hard at work on some larger updates that we plan to deliver in February. We’re not quite ready to talk about the details yet but as February gets closer we’ll start to reveal more of our secrets.
Happy Wintersday and we’ll see you on the battlefield!

Sursa: https://forum-en.guildwars2.com/forum/p ... post965551
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Re: Coming Soon To WvW (Wintersday update)

Mesajde stevecelrau » 11 Dec 2012, 10:41

Lucruri bune, aseara am pierdut multe badge-uri din cauza "curajosilor" care dadeau Alt+F4 :mrgreen:

Chestia ca nu se mai poate inchide o poarta instant punand doar o persoana suplies iar mi se pare o chestie interesanta.

Ramane de vazut cat de puternic va fi commander-ul care ii va ajuta pe inamici cand sunt impinsi in afara hartii. Intr-adevar nu este deloc amuzant cand ti se intampla asa ceva :)
Primul impact pe care il vad la acest update este ca turnurile din josul hartii nu vor mai putea fi tinute usor, ceea ce inseamna scoruri mai stranse intre servere.
I am valiant, boisterous, strong-willed and passionate. I am Norn.
Jormag, feel my wrath!
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Re: Coming Soon To WvW (Wintersday update)

Mesajde B3aT » 11 Dec 2012, 11:20

Commanderul trebuie sa fie destul de tare sa tina piept la 2 servere, avand oamenii lui "outmanned" so ..probabil va fi un legendary dala de bate cate 6 jucatori :D, da depinde si ce buffe da la player ..si cate siege machines creeaza.
Si oricum este doar la prima fortareata, deci daca ai de ex Briar din toata harta e ok ..mi se pare rezonabil :D, sper ca totusi sa nu mearga la ethernal, weekendul trecut a fost nebunie mare sa tinem garnizoana inamica :-x

Eu oricum cand luat d/c ma trezeam mort la logare, eu credeam ca faza asta e implementata de mult :D.
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Re: Coming Soon To WvW (Wintersday update)

Mesajde Valky » 11 Dec 2012, 11:58

Inceputul este bun, insa in forma actuala nu rezolva problema night-capping-ului, unde serverul nostru are cele mai multe probleme. In forma prezentata, vad urmatoarele probleme:
- daca inamicul ocupa toata harta borderlandului tau mai putin 1 tower, NPC Commanderul nu apare.
- daca inamicul a ocupat absolut toata harta borderlandului tau si nu se afla langa el decat 4-5 jucatori proprii (media jucatorilor online pe server la 3 dimineata in zile lucratoare) NPC Commanderul nu pleaca la atac.
In ambele situatii, event-ul este neviabil. Ramane de experimentat si de vazut eficienta mecanicii la implementare. Oricum, sunt optimist, lucrurile se indreapta in directia buna. Ne lipseste doar un guild de W3 pe alt fus orar care sa acopere cu suficienti oameni intervalul nocturn pe server.
Be most excellent to each other and fear not this night, you will not go astray. Though shadows fall still the stars find their way.
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Re: Coming Soon To WvW (Wintersday update)

Mesajde catalinu » 11 Dec 2012, 20:02

Asteptam limitarea mesmerilor la 5 oameni pe portal si bufful de outmanned mai puternic si pus si pe NPC.
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