OK, dar ai avut tu probleme în acest sens pe care să le poți descrie?
Cei de la ArenaNet au menționat deja înainte de BWE1 că jocul nu e optimizat din punct de vedere al performanței, așa că toți cei care au ajuns să se plângă de performanță o făceau cam degeaba, părerea mea. E ca și cum ar veni un vânzător de înghețată și ar pune un anunț: ”Mâine deschidem magazinul, dar în prima zi nu avem decât înghețată de căpșuni - vom aduce și alte feluri de înghețată săptămâna viitoare”. În ziua următoare, toată lumea se înghesuie și abia după ce își cumpără fiecare câte o înghețată, exclamă: ”Ah, păi e doar înghețată de căpșuni, this sucks!”
Deși nu au zis nimic concret de AMD/ATI, au confirmat deja în AMA că au adus îmbunătățiri legat de performanță și compatibilități cu diferite drivere, și au menționat că vor mai aduce astfel de îmbunătățiri și în viitor. Uite câteva exemple:
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This will probably get buried but have you fixed the totally horrible performance from previous betas?
We are always working on performance and improving it, it’s one of the reason large scale tests are so good, it helps us find these issues and fix them.
~Izzy
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Are we going to see any increase in FPS this weekend? In other words, did you work on optimization after BWE1 and Stress test?
Our engine and content programming teams made a number of improvements since the last weekend. Ideally you should see at least some increase in performance, but we’re not even close to done yet so don’t be too discouraged if you’re still having performance issues. Please be sure to leave feedback on our forums over the weekend and let us know how it feels!
-Ferg
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What can we expect from this BWE regarding optimization? Is there major improvement from the last BWE? Any info concerning optimization (like details on CPU vs GPU usage) would be greatly appreciated.
We’ve spent some time on performance improvements and will move more of the team on to performance as time goes on. Specifically, we’ve moved some of our processing that was done on our main thread on to other threads.
-Peter
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What is the intent with game performance as it applies to multi-core processors (2, 4, 8 core etc)
As part of our performance improvements we plan to push more processing on to multiple cores. We’re already utilizing multiple cores though!
-Peter
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What is the status on performance optimization?
We’ve worked on improving client and server performance between BWE1 and 2 and plan on focusing more on performance and polish as feature development winds down.
-Peter
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In WvW theres a lot of people, interaction and basically a lot more things going on… will the person who only have the minimum required system can enjoy playing in WvW?
We’re doing everything we can to ensure that anyone who can run the game can participate in wvw. We’ve made a number of optimizations since the last event to improve performance and we will continue to do so, hopefully people should have a little better performance in WvW this time around. – Ferg
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I heard from someone that the world PvP will be a failure, because of extreme lag and low fps. Is that a real treat? ot not?
Absolutely not.
As you are aware the game is not finished yet and our Beta Weekend Events are specifically designed to allow us to improve both the quality of the game and the overall performance.
Thanks for the question and your support.
Chris
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Can you talk a little about game optimization (like support for multi-core CPUs and newer DX11 GPUs) for GW2 and what your plans are? Give us the cold hard technically speak.
This is something we’ll be working on until release. You’ll see improvements with each beta weekend.
The cold hard technical speak is: we need to fix the main CPU thread getting stalled on occlusion queries to the GPU; we need to fix driver compatibility issues; we’ll continue offloading work to other threads.
~ MO