PvP !

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PvP !

Mesajde Tudy » 17 Aug 2011, 11:07

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Re: PvP !

Mesajde Tudy » 17 Aug 2011, 11:50

Oarecum legat de PvP, un prim leak al unei hărți de WvWvW din Alpha. Harta e încă neexplorată:

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Full size: http://gwmaps.co.cc/include/images/wvwvw.jpeg

Sursa: http://gm-blogging.de/gw2-blog/2011/08/ ... pvp-karte/
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Re: PvP !

Mesajde Tudy » 18 Aug 2011, 11:44

Un interviu cu Izzy:

Citat:
1. The frequency of tournaments, both MLG (if that's going to happen), and otherwise.
the frequency should be higher than Guild Wars 1's automated tournaments, there will be different types with different frequencies

2. Seeding structure for tournaments. As in, do team ladder positions play a large role in tournament seeding?
not yet

3. Will there perhaps be any aesthetic/ornamental prizes for your char for placing well from season to season? =P
yes

4. Racial Height collision detection for targeting ?
every player character has the same collision hitbox

5. Are there timed limitations on joining, swapping or changing to a new guild before you can GvG?
he couldn't give a specific answer and pointed at the artice, but in general there will be less limitations in those regards than in GW1

6. Is there guesting for guilds and will a minimum number of guild members be required to GvG?
doesn't apply

7. Is there Automated match making ?
not in a traditional way, it will be more like FPS servers

8. Is there Challenge match making system?
no comment

9. Are there any support mechanics for external Tourneys ?
Planned

10. What mechanics have been carried from GW1 GvG or dropped ?
a. NPC’s ?
not on GamesCom/PAX map, but probably
b. Guild Lord ?
no
c. Moral Flag/capture locations?
no morale, but capture points and secondary objectives
d. Respawn locations and timers?
20s currently, team-wide, probably on the 0/20/40 of each minute
e. Siege weapons?
yes, the article mentions trebuchets and dragons
f. VoD ?
no
g. Win/loss points system ?
yes, e.g. capture objectives until you got 500pts or time runs out

11. Is there cross server/continent play or is it localised to regional servers and do guilds have selective choice ? (we all remember lag filled games playing guilds from over the giant pond or further) Reconnection during matches?
it's in the works. the goal is to have as many people as possible to be able to play with/against each other

12. Are any abilities disabled in PvP (eg. racials)? If so, which?
yes, racials are disabled in competitive play, they might get enabled in casual play

13. How many different maps will there be for structured PvP, do they differ in size and/or structure?
multiple, similar in size, different objectives

14. Will there be FPS-like play modes, such as team deathmatch and Capture the Flag?
mainly capture points + secondary objectives

15. Do PUGs have an option to prevent being teamed up against a premade?
no, it's like a hot join FPS server

16. (Structured) Map drawing?
yes

17. Body blocking?
no

18. Significance of the Z-axis in current office meta? (i.e. fighting for high ground, favoring ranged weapons for damage boost on certain maps)
yes, range increases, but not damage

19. Underwater maps/portions of maps?
underwater mechanics are too new to be imported into pvp yet

20. Is it sufficient to bring an opponent to the downed state in order to rally from downed, or do you have to completely defeat them?
you have to defeat them, you or a buddy, before they die you have to tag them

21. Is there still the "strong finishing move" in place in PvP? (see: Healing and Death blog post on guildwars2.com)
yes, press F for a slow animation that defeats a downed player in one hit, currently placeholder animation
on another note, when downed, you get rezzed quickly, when defeated, you get rezzed slowly
multiple people can res the same person at the same time in order to multiply the speed

22. Is there an "out of combat" state? (for weapon set switching, accelerated health and energy regeneration)
yes, no cooldown on weapon switch, run faster, increased regeneration, you can switch the utility skills

23. Example objectives? (beyond death match, killing a single key NPC, and other standard stuff, is there any deeper complexity?)
read the article

24. (WvW) What communication systems (player->player or game->player) are in place to direct people in the direction of areas that are being attacked?
yes!

25. Party size adamantly 5, still?
yes
about party/raid effects of skills: a skill works e.g. on X people, it will work on allies around you, but your group gets prioritized

26. How extensive is the observer mode this time?
no info

27. Is there a replay system that will be available at launch and if not, does Anet plan to add one in the future?
no info

28. If there's a replay system, how easily will it be to record your own matches or will it be only available for top players?
-

29. Can you replay other players replays?
-

30. How will you control the meta-game? Will you let the meta-develop a little before making major balance changes and only squash major imbalances at launch or will you nerf any build that becomes too popular?
the goal is a self-adjusting system that allows for multiple ways to counter dominant strategies, so that less often changes are needed

31. Will you be able to save match replays (not talking about observer mode)?
-

32. We've been told that a stealthed character is partly revealed for a short time when damaged, how does this work with DoT conditions/hexes. Is the stealthed character blinking? DoT - damage over time.
no reveal anymore
currently, stealth durations are short, stealth breaks when the stealthed person is attacking, you can damage a stealthed person but not reveal the player

33. Stealth is said to break upon "attacking", does this mean we can safely use non-damaging skills without breaking stealth?
yes, even stealing

34. Does the necromancer skill "Wave of fear" affect even stealthed characters?
yes

35. You've surely noticed the leaked WvWvW map, is Fog of War official, if it is, how does it work?
O.O

36. Since WvWvW is two weeks long, if there is any server maintainence or patches, how will this effect the current state of dynamic events?
when a patch takes place, the state will be preserved

37. Considering ranged combat: Wont dodging forward be an overly strong 'strategy' to close the distance? Especially now that Dodging is the only thing that uses energy, and as i've read about 10% of your energy bar per dodge. Being able to dodge ten times in a row could prove very crippling to ranged, especially when fighting without a group behind you.
when you dodge, in whatever direction, you lose dodge meter
you can choose to use it to charge, but that means your dodge meter is depleted, and your target can use theirs to dodge away from you now
now it's more like 50% per dodge
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Re: PvP !

Mesajde Tudy » 18 Aug 2011, 19:33

De la Gamescom de azi, PvP, ArenaNet vs Boon Control:



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Re: PvP !

Mesajde Tudy » 18 Aug 2011, 19:59

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Re: PvP !

Mesajde Tudy » 18 Aug 2011, 20:13

Sylvari Thief PvP:


Asura Guardian PvP:
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Re: PvP !

Mesajde Tudy » 19 Aug 2011, 08:50

ArenaNet Blog - Making the Battle of Kyhlo
http://www.arena.net/blog/making-the-battle-of-kyhlo
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Re: PvP !

Mesajde Cronos » 19 Aug 2011, 11:24

Ma uitam ieri la filmuletele astea si nu imi dadeam exact seama ce nu mi se pare ok, si azi mi-a venit prin cap. Where are the capes man ? The Capes! . Prea mult blue si rosu pe armura, capes man, capes, cu simbol de guilda, omg, the good stuff.
RIP Capes :(
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Re: PvP !

Mesajde Asky » 19 Aug 2011, 11:30

nu cred ca era implementat sistemu de guilda inca. la nici un jucator nu am vazut la nume un guild tag, probabil de aceea nici nu au capes
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Re: PvP !

Mesajde Cronos » 19 Aug 2011, 11:42

Tind sa cred ca nu au implementat capes mai degraba :) Ca deobicei un player guildless cand intra in arene primea un cape simplu de culoarea echipei :)
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Re: PvP !

Mesajde Tudy » 19 Aug 2011, 11:51

Au spus deja ca Guild system nu e înca implementat. Totuşi, jocul e înca în Alpha... :)
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Re: PvP !

Mesajde Tudy » 19 Aug 2011, 21:30

Asura Ranger Male PvP Part 1 | NerdyBookahs (No Sound)


Asura Ranger Male PvP Part 2 | NerdyBookahs (No Sound)


Asura Ranger Male PvP Part 3 | NerdyBookahs (No Sound)


Charr Thief Male PvP | NerdyBookahs (No Sound)
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Re: PvP !

Mesajde Cosmo » 20 Aug 2011, 00:10

What... @ last charr theif video

"x killed y"
"z killed x"

Dubios.
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Re: PvP !

Mesajde Tudy » 20 Aug 2011, 09:23

PvP Q&A:


GamesCom PvP Devs vs Boon control DAY 2:
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Re: PvP !

Mesajde Tudy » 20 Aug 2011, 09:23

Cosmo scrie:
What... @ last charr theif video

"x killed y"
"z killed x"

Dubios.

La ce anume te referi?
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Re: PvP !

Mesajde Tudy » 20 Aug 2011, 23:13

TotalBiscuit & Izzy - Hyper WTF is Guild Wars 2 PvP? :D
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Re: PvP !

Mesajde Nasty » 20 Aug 2011, 23:21

No racials in competitive play? *sigh
Credeam ca vor contribui si racial-urile la un meta acolo... C'mon Anet! Don't be lazy! Convince me otherwise. :D
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Re: PvP !

Mesajde Tudy » 20 Aug 2011, 23:24

Dacă ar lăsa racials și gear să conteze în Structured PvP, n-ar fi cu nimic diferit de WoW & co.

Dacă astea sunt importante pentru tine, joci WvWvW ;)
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Re: PvP !

Mesajde Greyko » 20 Aug 2011, 23:29

Eu ii inteleg, nu vor sa adauge racials in competitive play pentru ca, luati ca exemplu WoW, unele rase au un avantaj clar in pvp si unii jucatori care sunt sau vor sa fie pro pvpers aleg undead in defavoarea troll-ului sa spunem chiar daca simpatizeaza mai mult trollul, doar pentru ca undeadul are un trinket ( racial ) in plus. Ei vor sa se asigure ca nimeni nu va alege o rasa doar pentru ca le da un anumit avantaj in materie de gameplay ci vor sa-ti alegi rasa in functie de alte preferinte. Cealalta varianta ar fi ca toate rasele sa aiba aceleasi racials dar atunci nu mai exista racials. Nu vad alta optiune intre a le scoate de tot ( ceea ce ar face jocul mai balansat) si a face raciale total diferite care s-ar putea sa influenteze o anumita rasa sau sa faca niste rasiale care au un impact mic spre deloc asupra gameplay-ului dar nici aceasta varianta nu este buna pentru ca, in fond, racialele sunt ceea ce diferentiaza doi warriori de rase diferite si este normal ca acestea sa conteze intr-o mare masura la gameplay-ul unui character.
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Re: PvP !

Mesajde Cronos » 21 Aug 2011, 00:02

Well yeah, racials devin cateodata usor imba in PvP, singura chestie la care il inteleg pe Nasty e ca si mie imi place sinergismul si anumite combinatii, dar e usor de inteles ca daca ai un racial care avantajeaza Elementalistul sa zicem, ai vedea Ele numai cu rasa aia...so yeah..no bear form :(
BTW Tudy, gg dinou cu Total Biscuit :mrgreen:

LE: Ati vazut ce mic e rechargul la healul de la Asura Ranger ? 5,6 k heal w00t ?
Ultima oară modificat de Cronos pe 21 Aug 2011, 00:17, modificat 1 dată în total.
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