de Tudy » 29 Sep 2011, 12:25
Cum ziceam, avem parte de noutăți din interviuri. Unul din ele e aici:
http://www.eurogamer.net/articles/2011- ... -2-previewCâteva citate interesante:
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The capture-point mechanic is a staple of MMO battlegrounds and will feature in every one of Guild Wars 2's PVP maps. Johanson explains that variety will stem from the dynamic components of each match rather than the game rules. "That map had the trebuchet and the destructible environment. That was the secondary mechanic for that one. One of the other maps we're talking about has a giant dragon that flies over the map, breathing fire all over the place, doing damage. They'll all be capture point maps, but with different things that make each of them memorable."
Citat:
"We kind of threw most of the Guild Wars 1 PVP stuff out of the window," Johanson says. "The core PVP system in Guild Wars 1 was the guild-vs-guild battles; these don't exist in Guild Wars 2 at all. The reason we did that is we found a small, very dedicated group of players were really into PVP and they not only dominated - no-one else played.
Citat:
As well as the familiar battleground instances, Guild Wars 2 will also feature a tournament mode where bracketed teams will face off against each other in an escalating series of matches.
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"From the second you get into the PVP game, you are as powerful as anyone else. You have all weapons, skills, items and stats. Everything becomes instantly unlocked and everyone is equal. The achievements and the rewards you're trying to get from there are basically prestige things and bonuses - things to show off, all the great stuff you've done.
"If you buy the game six months after it's out, we want you to be able to jump in, play competitive PVP, and not be at a disadvantage from someone who's been there the whole time - other than the fact that they know the game better."
Citat:
ArenaNet is currently in a state between refinement and core gameplay build: polishing what exists and working on the incidental details that have become expected of an MMO in recent years.
"Right now, almost all of the major systems are in the game, playable and working, and we're mostly just iterating on things like how skills unlock. That's something that we've been play testing a lot - we're close to alpha and we're looking for feedback.
"Other than that, there's a profession that we haven't revealed. World PVP is something we're going to go into a lot more detail on and show a lot more gameplay in the future. We'll show new PVP maps and we haven't shown the Sylvari starter experiences. There are a lot of core things left that we'd like to go over such as achievements and guilds. That's really the core stuff left to get in - everything else, we're just revising and cleaning up at this point."
Johanson deftly deflects any questions surrounding release with the air of a man who may have been asked this question once or twice already over the weekend. "We're going to go with a closed beta before the end of this year for sure," he says.
Cum ziceam, avem parte de noutăți din interviuri. Unul din ele e aici:
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview
Câteva citate interesante:
[quote]The capture-point mechanic is a staple of MMO battlegrounds and [b]will feature in every one of Guild Wars 2's PVP maps[/b]. Johanson explains that variety will stem from the dynamic components of each match rather than the game rules. "That map had the trebuchet and the destructible environment. That was the secondary mechanic for that one. One of the other maps we're talking about has a giant dragon that flies over the map, breathing fire all over the place, doing damage. [b]They'll all be capture point maps[/b], but with different things that make each of them memorable."[/quote]
[quote]"We kind of threw most of the Guild Wars 1 PVP stuff out of the window," Johanson says. "The core PVP system in Guild Wars 1 was the guild-vs-guild battles; [b]these don't exist in Guild Wars 2 at all[/b]. The reason we did that is we found a small, very dedicated group of players were really into PVP and they not only dominated - no-one else played.[/quote]
[quote]As well as the familiar battleground instances, [b]Guild Wars 2 will also feature a tournament mode[/b] where bracketed teams will face off against each other in an escalating series of matches.[/quote]
[quote]"From the second you get into the PVP game, you are as powerful as anyone else. [b]You have all weapons, skills, items and stats. Everything becomes instantly unlocked and everyone is equal.[/b] The achievements and the rewards you're trying to get from there are basically prestige things and bonuses - things to show off, all the great stuff you've done.
"If you buy the game six months after it's out, we want you to be able to jump in, play competitive PVP, and not be at a disadvantage from someone who's been there the whole time - other than the fact that they know the game better."[/quote]
[quote]ArenaNet is currently in a state between refinement and core gameplay build: polishing what exists and working on the incidental details that have become expected of an MMO in recent years.
"[b][color=#FF0000]Right now, almost all of the major systems are in the game, playable and working[/color][/b], and we're mostly just iterating on things like how skills unlock. That's something that we've been play testing a lot - we're close to alpha and we're looking for feedback.
"Other than that, there's a profession that we haven't revealed. World PVP is something we're going to go into a lot more detail on and show a lot more gameplay in the future. We'll show new PVP maps and we haven't shown the Sylvari starter experiences. [b]There are a lot of core things left that we'd like to go over such as achievements and guilds. That's really the core stuff left to get in - everything else, we're just revising and cleaning up at this point.[/b]"
Johanson deftly deflects any questions surrounding release with the air of a man who may have been asked this question once or twice already over the weekend. "[b]We're going to go with a closed beta before the end of this year for sure[/b]," he says.[/quote]